Silarcta + Coffee = Blog
fedoraharp:

carnivalofwonder:

voiceofdesert-bluffs:

warpfactornope:

bulletproofteacup:

This scene still breaks my heart each and every single time I watch it.
Azula was a terrible, horrible person. She would have set the world aflame and laughed over the broken carcass of her brother.
But she was fourteen.
She was so ruined and twisted by her childhood and by her nation, driven to insanity by the expectations placed upon her.
Azula was bad and yet I can’t help but feel so terribly sorry for her.

"I don’t have sob stories like all of you."

SHE WAS FUCKING FOURTEEN WHAT

"My own mother….thought I was a monster.She was right, of course, but it still hurt.”

actually, i think one of the shows strengths is that they didn’t shy away from what a horrible tragedy this was. even though she was clearly a villain and did unspeakably awful things, this scene was still framed as sad. there was no celebrating- they just look at her sadly.
the music for the battle that leads up to this moment is sad too- it’s an epic battle, visually probably one of the biggest things done in the entire series, and they could have played it with thumping, energetic, dangerous music. but instead it’s quiet and somber. because the whole scenario is heartbreaking, and they know it.
i think the fact that a kid’s show had so much respect for it’s viewers and their ability to understand the complexity of this situation is what makes avatar great.

fedoraharp:

carnivalofwonder:

voiceofdesert-bluffs:

warpfactornope:

bulletproofteacup:

This scene still breaks my heart each and every single time I watch it.

Azula was a terrible, horrible person. She would have set the world aflame and laughed over the broken carcass of her brother.

But she was fourteen.

She was so ruined and twisted by her childhood and by her nation, driven to insanity by the expectations placed upon her.

Azula was bad and yet I can’t help but feel so terribly sorry for her.

"I don’t have sob stories like all of you."

SHE WAS FUCKING FOURTEEN WHAT

"My own mother….thought I was a monster.
She was right, of course, but it still hurt.”

actually, i think one of the shows strengths is that they didn’t shy away from what a horrible tragedy this was. even though she was clearly a villain and did unspeakably awful things, this scene was still framed as sad. there was no celebrating- they just look at her sadly.

the music for the battle that leads up to this moment is sad too- it’s an epic battle, visually probably one of the biggest things done in the entire series, and they could have played it with thumping, energetic, dangerous music. but instead it’s quiet and somber. because the whole scenario is heartbreaking, and they know it.

i think the fact that a kid’s show had so much respect for it’s viewers and their ability to understand the complexity of this situation is what makes avatar great.

littlecatlady:

tastefullyoffensive:

The worst. 

I HATE THIS I HATE THIS WITH ALL OF MY BEING

littlecatlady:

tastefullyoffensive:

The worst. 

I HATE THIS I HATE THIS WITH ALL OF MY BEING

memoryblocks:

silarcta:


It’s not about whether you are important or unimportant. As I said before, that has nothing to do with the quality of the story. They are full of inconsistencies and Scarlet never appeared as anything more than two-dimentional to me, and I can’t say any of the other Living Story characters have appealed to me so far. They put background stuff in books and on their website, but it really doesn’t matter. If they can’t use a single medium to tell the story meant to serve as the game’s selling point, they have failed by default.

I already said that, if you liked it, good for you. But I’d like to see them bring out something with substance and impact. I know they can do it, and it annoys me that they haven’t learnt much from the failings of season 1.

1. Your argument is all over the place here; The original post IS a complaint about how important the main character is to the plot, so it’s silly of you to say it’s NOT about that. You continue to change the goal posts of your OWN arguments, as well.

2. You’re playing an MMO. You’re playing an MMO for the story. The fact that there IS a story to speak of that’s deeper than a mud puddle in an MMO? That’s worth playing for at all? Says that ANet is doing a decent job.

3. Secondary media in order to expand the fiction doesn’t mean that they’ve failed at telling the story at all. If that were the case then I’d say that things like Lord of the Rings, Star Wars, etc. have failed as stories as well. Anything that isn’t confined within a singular medium, by your logic, has failed in the story telling department - Which includes almost all media. There’s surprisingly little “pure” media that ISN’T expanded upon via outside/supplemental material.

1. You clearly did not get my meaning. My issue is that anet needs to try harder, and has nothing to do with the specifics of the original post. I said the quality of the story does not hinge upon the importance of the player character, regardless of what the original post said. My first comment on the original post was never meant to be a well constructed follow up on the original post; I was letting out my frustration about Anet on a friend’s post and giving her a reblog because I listen to her complaints. Do you seriously think I spent time building a coherent argument for that? And after you and others pulled the ‘it’s a video game deal with it’ card, I expressed my annoyance about it. How is my argument all over the place when it wasn’t an argument to begin with? Saying I’m not arguing in the right way doesn’t win you any points.

2. I wouldn’t care about the story if this wasn’t what Anet keeps bragging about and focusing on. I have said this, as their selling point, is unacceptable. Some people actually bought this game for the story, my friend included, because that’s what Anet kept hyping up and bragging about. Jut because other MMOs choose not to focus on story doesn’t mean that Anet’s game, which they claim focuses on story, can get away with bad storytelling. If they weren’t going to do it properly they could have focused on more permanent content. Better dungeons and endgame, bugfixing etc. This was their choice.

3. You say you don’t enjoy the Lord of the Rings on its own? Do you HAVE to read the Hobbit or the Silmarillion or the other appendices to enjoy it? Do you have to read guides and read wiki entries? No. The Lord of the Rings works well on its own as a story because it uses its medium well. Of course it’s fun when it’s supplemented by other media, but it works on its own just fine. Same with Star Wars. You can enjoy the movies for what it is, because they are well made movies with all the information you need right there on screen.

Guild Wars 2, on the other hand, puts a whole character’s backstory and motivation on their website, so there is no way of relating to or caring about the character if you only experience the game, and that is bad use of a media.

I could keep on spoonfeeding you explanations as to why we as consumers deserve better products but hey, why would they bother trying harder when people are okay with whatever.

memoryblocks:

silarcta:

memoryblocks:

silarcta:

grumpyfox:

So um, am I the only one who feels displeased with the player character having their mind forcibly opened to The Greater Truth(tm)? I don’t know about you, and I am not saying you are not allowed to like Taimi, but I didn’t want to save her. Why did none of the others go into…

To the commenters excusing Anet’s behaviour: People who say ‘you’re supposed to be the hero’ and ‘welcome to videogames’ obviously don’t know shit about good storytelling. Just stop it. Stop it now. You are clearly not interested in taking an informed stand in this discussion.

Games can be written well. Games can make you care, games can make you cry, games can change your life. If you don’t want that kind of game, fine. However, since the living story is Anet’s supposed selling point for GW2 they could at least make an effort to stay consistent and write characters and plots that appeal to the players with basic knowledge of storytelling. Or what, is it just not meant for you if you played GW1 and care about continuity? Talk about screwing over faithful fans.

If you enjoy the living story, I’m happy for you, but learn to view a medium critically before throwing snarky comments at those who do.

P. S. You are not the hero of all videogames, and you were certainly not intended as the hero of the GW2 personal story. It was a joint effort and players seriously need to stop being butthurt when they don’t get to be the centre of attention. If you want to feel special, maybe you should not be playing MMOs in the first place.

There is literally no game where you aren’t playing as the MAIN CHARACTER though. You are ALWAYS the protagonist, excluding games like The Sims.

Also, the only person who’s butthurt is you. You’re the one complaining that it’s not good storytelling because you personally cannot imagine your character, THE MAIN CHARACTER OF THE STORY, doing what ANet wrote - Despite their canonical personality fitting it just fine.

You are the intended hero of GW2. You are the person who reunites Destiny’s Edge. You are the person who sees Trahearne’s Wyld Hunt through. YOU ARE THE PERSON WHO TAKES DOWN THE DRAGON.

HOW IN THE WORLD ARE YOU NOT THE HERO?

Your whole job is bringing Destiny’s Edge back together from their childish fighting and standing by Trahearne’s side as he realises himself as more than an academic. You are certainly not alone on that airship when you take down the big bad. You wouldn’t have accomplished shit without them, and that’s what makes these characters vaguely memorable and enjoyable to spend time with. You are part of something bigger, and you are never alone. Still pretty much everyone I know hate Trahearne because they think he’s glory-hogging and boring. As a hero you are one of many, and that’s what makes it interesting and different to me.

That’s not even the point. Whether you are the main hero of the living story or not means nothing so long as the story is good. Saying ‘no YOU’RE butthurt’ doesn’t change the fact that we have (and many of us still are through gems) paid money for something Anet clearly isn’t putting much effort into. This feels like a fanfic. In fact, I have read much better fanfics.

You’re obviously fine with the narration as it is, so I don’t really understand why you are arguing. I clearly just have higher expectations than you.

And you’re not alone during the current Living Story arc. There’s no difference in the driving narrative force of your importance between the arcs at all. You are still the pivotal part of a group of heroes. Your character is still the more important cog in the machine, without which the other cogs wouldn’t function.

You are still as important or unimportant as you ever were to the story.

And ANet clearly IS putting effort into it. Just because you dislike the story telling doesn’t mean they aren’t putting effort into the game and it’s unfair for you to say as much.

It’s not about whether you are important or unimportant. As I said before, that has nothing to do with the quality of the story. They are full of inconsistencies and Scarlet never appeared as anything more than two-dimentional to me, and I can’t say any of the other Living Story characters have appealed to me so far. They put background stuff in books and on their website, but it really doesn’t matter. If they can’t use a single medium to tell the story meant to serve as the game’s selling point, they have failed by default.

I already said that, if you liked it, good for you. But I’d like to see them bring out something with substance and impact. I know they can do it, and it annoys me that they haven’t learnt much from the failings of season 1.

memoryblocks:

silarcta:

grumpyfox:

So um, am I the only one who feels displeased with the player character having their mind forcibly opened to The Greater Truth(tm)? I don’t know about you, and I am not saying you are not allowed to like Taimi, but I didn’t want to save her. Why did none of the others go into…

To the commenters excusing Anet’s behaviour: People who say ‘you’re supposed to be the hero’ and ‘welcome to videogames’ obviously don’t know shit about good storytelling. Just stop it. Stop it now. You are clearly not interested in taking an informed stand in this discussion.

Games can be written well. Games can make you care, games can make you cry, games can change your life. If you don’t want that kind of game, fine. However, since the living story is Anet’s supposed selling point for GW2 they could at least make an effort to stay consistent and write characters and plots that appeal to the players with basic knowledge of storytelling. Or what, is it just not meant for you if you played GW1 and care about continuity? Talk about screwing over faithful fans.

If you enjoy the living story, I’m happy for you, but learn to view a medium critically before throwing snarky comments at those who do.

P. S. You are not the hero of all videogames, and you were certainly not intended as the hero of the GW2 personal story. It was a joint effort and players seriously need to stop being butthurt when they don’t get to be the centre of attention. If you want to feel special, maybe you should not be playing MMOs in the first place.

There is literally no game where you aren’t playing as the MAIN CHARACTER though. You are ALWAYS the protagonist, excluding games like The Sims.

Also, the only person who’s butthurt is you. You’re the one complaining that it’s not good storytelling because you personally cannot imagine your character, THE MAIN CHARACTER OF THE STORY, doing what ANet wrote - Despite their canonical personality fitting it just fine.

You are the intended hero of GW2. You are the person who reunites Destiny’s Edge. You are the person who sees Trahearne’s Wyld Hunt through. YOU ARE THE PERSON WHO TAKES DOWN THE DRAGON.

HOW IN THE WORLD ARE YOU NOT THE HERO?

Your whole job is bringing Destiny’s Edge back together from their childish fighting and standing by Trahearne’s side as he realises himself as more than an academic. You are certainly not alone on that airship when you take down the big bad. You wouldn’t have accomplished shit without them, and that’s what makes these characters vaguely memorable and enjoyable to spend time with. You are part of something bigger, and you are never alone. Still pretty much everyone I know hate Trahearne because they think he’s glory-hogging and boring. As a hero you are one of many, and that’s what makes it interesting and different to me.

That’s not even the point. Whether you are the main hero of the living story or not means nothing so long as the story is good. Saying ‘no YOU’RE butthurt’ doesn’t change the fact that we have (and many of us still are through gems) paid money for something Anet clearly isn’t putting much effort into. This feels like a fanfic. In fact, I have read much better fanfics.

You’re obviously fine with the narration as it is, so I don’t really understand why you are arguing. I clearly just have higher expectations than you.

1,702,758 plays

hypotheticalyiff:

peetamellarkeys:

birdthenerd:

I have never reblogged something so fast in my life

it’s exactly what you think it is

I need some of this on my blog after all the rants.

grumpyfox:

So um, am I the only one who feels displeased with the player character having their mind forcibly opened to The Greater Truth(tm)? I don’t know about you, and I am not saying you are not allowed to like Taimi, but I didn’t want to save her. Why did none of the others go into…

To the commenters excusing Anet’s behaviour: People who say ‘you’re supposed to be the hero’ and ‘welcome to videogames’ obviously don’t know shit about good storytelling. Just stop it. Stop it now. You are clearly not interested in taking an informed stand in this discussion.

Games can be written well. Games can make you care, games can make you cry, games can change your life. If you don’t want that kind of game, fine. However, since the living story is Anet’s supposed selling point for GW2 they could at least make an effort to stay consistent and write characters and plots that appeal to the players with basic knowledge of storytelling. Or what, is it just not meant for you if you played GW1 and care about continuity? Talk about screwing over faithful fans.

If you enjoy the living story, I’m happy for you, but learn to view a medium critically before throwing snarky comments at those who do.

P. S. You are not the hero of all videogames, and you were certainly not intended as the hero of the GW2 personal story. It was a joint effort and players seriously need to stop being butthurt when they don’t get to be the centre of attention. If you want to feel special, maybe you should not be playing MMOs in the first place.

grumpyfox:

So um, am I the only one who feels displeased with the player character having their mind forcibly opened to The Greater Truth(tm)? I don’t know about you, and I am not saying you are not allowed to like Taimi, but I didn’t want to save her. Why did none of the others go into the Machine(tm)?…

^^^ This. All of this. I can’t bring myself to play more of the living story after season 1’s uninspiring mediocrity, and everything I have seen and heard of season 2 so far is not only bad but downright offensive.

On Gendered Clothes in Guild Wars 2

eirstegalkin:

Let’s start by realizing that Tyria is a pretty progressive place. Homophobia is nonexistent. Sexism exists only in villain groups like the Sons of Svanir and Flame Legion. Racism exists again only in villain groups like the krait, and in a storyline (Charr/Ascalon) culminating in a peace treaty and the slow but steady reconciliation after hundreds of years of hatred. ArenaNet is not appealing to a particularly bigoted crowd.

So, considering this is not a game that’s completely free to play, the player base must enjoy a setting like this. If we didn’t, we would not be playing and buying things in the Gem Store. Many community members want to know how ArenaNet has looked over the fact that if you take a look into the wardrobe, it’s not so equal anymore.

Whatever do we mean by that? There are tons of sets of armor that are completely different styles based on if your character is male or female. We’re talking about the skimpy windowed armor on only the females, when players of male toons have made it explicitly clear that they’d like more. We’re talking about the massive, intimidating visage that male models get in plate armor, which players of female toons have made it just as clear that they also want.

Now, what do players want to change, here?

Read More

erikkwakkel:

A love story hidden in a hat
You are looking at a medieval book from c. 1270, but it has a most unusual shape - and a most ironic story. In fact, you are looking at fragments of a such a book, which form a research passion of mine. In the early-modern period bookbinders cut up medieval manuscripts because the handwritten objects had become old-fashioned after the invention of printing. As a result, we encounter snippets of manuscripts on the inside of bookbindings, as I explain in this blog about such beautiful destruction - a more recent discovery is presented in this blog.
Occasionally the recycled parchment sheets were used for other purposes: the pages in this image form the lining of a bishop’s mitre - onto which the cloth was subsequently pasted. What’s remarkable about the hat is not just that the poor bishop had a bunch of hidden medieval pages on his head, but that they were cut from a Norwegian translation of Old French love poetry (so-called lais). Lovers were chasing each other through dark corridors, maidens were frolicking in the fields, knights were butchering each other over nothing. All the while the oblivious bishop was performing the rites of the Holy Mass. It’s a wonderful historical clash; as well as the mother of all irony.
Pic: Copenhagen, Den Arnamagnæanske Samling, MS AM 666 b 4to (c. 1270,  Strengleikar, Norse translation of Old French love poems). More information about this wicked item here.

erikkwakkel:

A love story hidden in a hat

You are looking at a medieval book from c. 1270, but it has a most unusual shape - and a most ironic story. In fact, you are looking at fragments of a such a book, which form a research passion of mine. In the early-modern period bookbinders cut up medieval manuscripts because the handwritten objects had become old-fashioned after the invention of printing. As a result, we encounter snippets of manuscripts on the inside of bookbindings, as I explain in this blog about such beautiful destruction - a more recent discovery is presented in this blog.

Occasionally the recycled parchment sheets were used for other purposes: the pages in this image form the lining of a bishop’s mitre - onto which the cloth was subsequently pasted. What’s remarkable about the hat is not just that the poor bishop had a bunch of hidden medieval pages on his head, but that they were cut from a Norwegian translation of Old French love poetry (so-called lais). Lovers were chasing each other through dark corridors, maidens were frolicking in the fields, knights were butchering each other over nothing. All the while the oblivious bishop was performing the rites of the Holy Mass. It’s a wonderful historical clash; as well as the mother of all irony.

Pic: Copenhagen, Den Arnamagnæanske Samling, MS AM 666 b 4to (c. 1270,  Strengleikar, Norse translation of Old French love poems). More information about this wicked item here.

marvelandspiderman:

The more you know…
~Peter

marvelandspiderman:

The more you know…

~Peter

suicidebyfacepalm:

hope the order of the black worm likes watermelon

suicidebyfacepalm:

hope the order of the black worm likes watermelon

hedgehogsofasgard:

Tummy rubs (x)

aryashi:

yamino:

shipcomingthrough:

Just watch it.

Mindblowing! I’m convinced.

THE FUTURE IS NOW

EDIT: https://www.indiegogo.com/projects/solar-roadways#home NOW GO FUND THEIR THING

Guys, time’s running out my future needs more funding :C

All jokes aside, what I’m looking the most forward to about Czech are the floors.